<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: CRV and GDC partner to revolutionize gaming industry</title>
	<atom:link href="http://www.reality.org/2008/02/crv-and-gdc-partner-to-revolutionize-gaming-industry/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.reality.org/2008/02/crv-and-gdc-partner-to-revolutionize-gaming-industry/</link>
	<description>startups, entrepreneurship, venture capital and yoga</description>
	<lastBuildDate>Tue, 03 Aug 2010 20:33:34 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: EvilTwin</title>
		<link>http://www.reality.org/2008/02/crv-and-gdc-partner-to-revolutionize-gaming-industry/comment-page-1/#comment-897</link>
		<dc:creator>EvilTwin</dc:creator>
		<pubDate>Tue, 09 Dec 2008 05:06:04 +0000</pubDate>
		<guid isPermaLink="false">http://susanwu.wordpress.com/?p=93#comment-897</guid>
		<description>Susan you&#039;ve been VERY quiet lately.  Duct tape policy turned on? How are your gaming/virtual worlds investments? What&#039;s going on chicka?</description>
		<content:encoded><![CDATA[<p>Susan you&#8217;ve been VERY quiet lately.  Duct tape policy turned on? How are your gaming/virtual worlds investments? What&#8217;s going on chicka?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Chung</title>
		<link>http://www.reality.org/2008/02/crv-and-gdc-partner-to-revolutionize-gaming-industry/comment-page-1/#comment-896</link>
		<dc:creator>Michael Chung</dc:creator>
		<pubDate>Sun, 19 Oct 2008 01:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://susanwu.wordpress.com/?p=93#comment-896</guid>
		<description>Hi Susan, we have a new game concept. How do we get it to you for review? Tx.</description>
		<content:encoded><![CDATA[<p>Hi Susan, we have a new game concept. How do we get it to you for review? Tx.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Monkey Balls</title>
		<link>http://www.reality.org/2008/02/crv-and-gdc-partner-to-revolutionize-gaming-industry/comment-page-1/#comment-895</link>
		<dc:creator>Monkey Balls</dc:creator>
		<pubDate>Thu, 18 Sep 2008 21:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://susanwu.wordpress.com/?p=93#comment-895</guid>
		<description>ur fuxin&#039; l33t!!!</description>
		<content:encoded><![CDATA[<p>ur fuxin&#8217; l33t!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jigneshdparekh</title>
		<link>http://www.reality.org/2008/02/crv-and-gdc-partner-to-revolutionize-gaming-industry/comment-page-1/#comment-894</link>
		<dc:creator>jigneshdparekh</dc:creator>
		<pubDate>Thu, 18 Sep 2008 13:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://susanwu.wordpress.com/?p=93#comment-894</guid>
		<description>provide ur e-mail id</description>
		<content:encoded><![CDATA[<p>provide ur e-mail id</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sachin</title>
		<link>http://www.reality.org/2008/02/crv-and-gdc-partner-to-revolutionize-gaming-industry/comment-page-1/#comment-893</link>
		<dc:creator>Sachin</dc:creator>
		<pubDate>Fri, 23 May 2008 09:42:13 +0000</pubDate>
		<guid isPermaLink="false">http://susanwu.wordpress.com/?p=93#comment-893</guid>
		<description>Yes it is true, but it is also true that this path is not any easy one now as the competition will now be more tough.</description>
		<content:encoded><![CDATA[<p>Yes it is true, but it is also true that this path is not any easy one now as the competition will now be more tough.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave</title>
		<link>http://www.reality.org/2008/02/crv-and-gdc-partner-to-revolutionize-gaming-industry/comment-page-1/#comment-888</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Fri, 11 Apr 2008 08:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://susanwu.wordpress.com/?p=93#comment-888</guid>
		<description>I have another great idea for the gaming industri. If you have like EA alot of titles why dont let the characters evolve from game to game. Like for ex: You have this IceHockey dude you made, and then you buy this cool worldwar 2 multiplayer game. -&gt;SWOOSH and you have copied you hockey dude to the WW2 game and because he played hockey alot he has great physic and a special armor(well its plastic but dont tell anyone) with cool graphic and pretty good.
Or if you copied Sonic dude, you get a pet in WW2 game that follows your char and acts as a guarddog that can attack evil Nazis.
Evolving games beyond the game. Standard formats for player characters. Give bonus and achivements to people that buys several games from the same manufacturer and beyond all it crazy fun.</description>
		<content:encoded><![CDATA[<p>I have another great idea for the gaming industri. If you have like EA alot of titles why dont let the characters evolve from game to game. Like for ex: You have this IceHockey dude you made, and then you buy this cool worldwar 2 multiplayer game. -&gt;SWOOSH and you have copied you hockey dude to the WW2 game and because he played hockey alot he has great physic and a special armor(well its plastic but dont tell anyone) with cool graphic and pretty good.<br />
Or if you copied Sonic dude, you get a pet in WW2 game that follows your char and acts as a guarddog that can attack evil Nazis.<br />
Evolving games beyond the game. Standard formats for player characters. Give bonus and achivements to people that buys several games from the same manufacturer and beyond all it crazy fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave</title>
		<link>http://www.reality.org/2008/02/crv-and-gdc-partner-to-revolutionize-gaming-industry/comment-page-1/#comment-892</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Fri, 11 Apr 2008 07:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://susanwu.wordpress.com/?p=93#comment-892</guid>
		<description>random toughts:

session based: you can sit in and get out easy.
state: You dont have to start from the beginning all the time, the game evolves.
team based: You are part of a cooperation with real friends.
team/team based:You can team up with other real ppl you dont know irl.
game outside the Game: On your cellphone, youtube videos, webapplications. Enrich your gaming experience with short content/information that you can experience when at work /at the gym/in a kanoe etc.


Other random broken toughts:

Secrets in games for players:  Today in big games like wow etc, everyone that have some clue and can surf the web knows everything about the game.  If you are able to giveout information and play a Secret Agent Game with ppl that would build suspension. Either trough oposing fractions that if the information comes out that would benefit the other side or with everyone if that information comes out, you cant keep that Big cool weapon or technical upgrade on your Flying broomstick.

There is a million and one things that could evolve games(and all Internet/social/interactive media) from where we are today. All we have to do is imagine.</description>
		<content:encoded><![CDATA[<p>random toughts:</p>
<p>session based: you can sit in and get out easy.<br />
state: You dont have to start from the beginning all the time, the game evolves.<br />
team based: You are part of a cooperation with real friends.<br />
team/team based:You can team up with other real ppl you dont know irl.<br />
game outside the Game: On your cellphone, youtube videos, webapplications. Enrich your gaming experience with short content/information that you can experience when at work /at the gym/in a kanoe etc.</p>
<p>Other random broken toughts:</p>
<p>Secrets in games for players:  Today in big games like wow etc, everyone that have some clue and can surf the web knows everything about the game.  If you are able to giveout information and play a Secret Agent Game with ppl that would build suspension. Either trough oposing fractions that if the information comes out that would benefit the other side or with everyone if that information comes out, you cant keep that Big cool weapon or technical upgrade on your Flying broomstick.</p>
<p>There is a million and one things that could evolve games(and all Internet/social/interactive media) from where we are today. All we have to do is imagine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Oliver</title>
		<link>http://www.reality.org/2008/02/crv-and-gdc-partner-to-revolutionize-gaming-industry/comment-page-1/#comment-886</link>
		<dc:creator>David Oliver</dc:creator>
		<pubDate>Tue, 04 Mar 2008 14:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://susanwu.wordpress.com/?p=93#comment-886</guid>
		<description>Susan,

I attended all three sessions and enjoyed them, especially the startup showcase. Like some of the other GDC panel sessions I attended you probably had too many people on your panel given the limited amount of time available.

Some suggestions for the future:

- less people on your panels
- not all panelists need to give an answer to every question. At the game media panel when someone from the audience asked a question the moderator assigned it to only one or two panelists
-  I think you posed too many of your own questions, you should allow more time for the audience to ask their own questions
- coming from China it would be good to see more international companies but I understand that this is a U.S. event</description>
		<content:encoded><![CDATA[<p>Susan,</p>
<p>I attended all three sessions and enjoyed them, especially the startup showcase. Like some of the other GDC panel sessions I attended you probably had too many people on your panel given the limited amount of time available.</p>
<p>Some suggestions for the future:</p>
<p>- less people on your panels<br />
- not all panelists need to give an answer to every question. At the game media panel when someone from the audience asked a question the moderator assigned it to only one or two panelists<br />
-  I think you posed too many of your own questions, you should allow more time for the audience to ask their own questions<br />
- coming from China it would be good to see more international companies but I understand that this is a U.S. event</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Madison</title>
		<link>http://www.reality.org/2008/02/crv-and-gdc-partner-to-revolutionize-gaming-industry/comment-page-1/#comment-889</link>
		<dc:creator>Michael Madison</dc:creator>
		<pubDate>Tue, 26 Feb 2008 17:44:05 +0000</pubDate>
		<guid isPermaLink="false">http://susanwu.wordpress.com/?p=93#comment-889</guid>
		<description>The world is definitely different from when I was a game developer with these more recent publishing models.  I remember trying to help keep TriLunar from going under -- they had an all-star team of developers and well known artist Joe Madureira; just never got the Dragonkind tech-demo approved by a publisher, though it was clearly a title the world wanted to see.</description>
		<content:encoded><![CDATA[<p>The world is definitely different from when I was a game developer with these more recent publishing models.  I remember trying to help keep TriLunar from going under &#8212; they had an all-star team of developers and well known artist Joe Madureira; just never got the Dragonkind tech-demo approved by a publisher, though it was clearly a title the world wanted to see.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff D</title>
		<link>http://www.reality.org/2008/02/crv-and-gdc-partner-to-revolutionize-gaming-industry/comment-page-1/#comment-890</link>
		<dc:creator>Jeff D</dc:creator>
		<pubDate>Thu, 21 Feb 2008 19:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://susanwu.wordpress.com/?p=93#comment-890</guid>
		<description>I look forward to seeing what kind of games develop out of this.</description>
		<content:encoded><![CDATA[<p>I look forward to seeing what kind of games develop out of this.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
