I'm moderating a panel at Web 2.0 Expo on the future of online games & virtual worlds
I think the future of online gaming eventually converges with the future of Web 2.0. This session will explore what we think the future of online games looks like. On the panel with me are Raph, Craig Sherman – CEO of Gaia Interactive, Gene Yoon – VP International of Linden Lab, and Joi Ito – my guild leader and Creative Commons guru!
Early bird registration ends today, so if you want to go, sign up and receive a discount.
Also if you have any thoughts or ideas about the type of content we should cover, I welcome your suggestions.















“I think the future of online gaming eventually converges with the future of Web 2.0.”
I’m curious where you think PLM fits into this.
Caught this note from Joi Ito’s talk about WoW over on Clickable Culture:
“It’s a lot like project management in the real world. All the data from a fight is logged later for analysis. This is way ahead of where we have enterprise software. I send guild mates to jobs in my portfolio companies…”
That’s basically what Product Lifecycle Management software does but with its focus on the “product”. In WoW, the goal isn’t manufacturing a product, it’s acquiring a product… by overcoming game obstacles. A PLM that takes a product from CAD to retail has elements that are not all that different from game scenarios.
The robot construction in The Sims is a good example. If, instead of making robots, some sims were tasked with arranging the factory, then it’s no different than a real world factory manager trying to determine how to place the injection molding machines and arrange the production cells to most efficiently manage the flow of material (from raw plastic pellets to shrink-wrapped pallets) through the space. It gets even more interesting when the NPC’s have code that use HR files.
web 2.0 and online game. there should be something interesting happen.